#ifndef HMath_h
#define HMath_h

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

typedef glm::quat Quaternion;
typedef glm::vec4 Vector4;
typedef glm::vec3 Vector3;
typedef glm::vec2 Vector2;
typedef glm::mat4 Matrix4x4;
typedef glm::mat3 Matrix3x3;
typedef glm::vec4 Color;

#endif
